Theme Bible
The first 12 boxes are a demonstration—not the limit of the product.
Trap Pack should operate from a renewable library of worlds, materials, products and interactive ideas.
Seasonality is one theme source, not the governing structure. Future packs can draw from outdoor adventure, sci-fi, western, pirate, tropical resort, psychedelic, metaphysical, fashion, music, art, retro, sports, horror, paranormal and experience-driven concepts.
Each theme is defined before mockup by its world, hero product, smoking-accessory language, rolling or utility item, collectible mechanic, palette, materials and graphic vocabulary.
- •Evergreen theme library supports multiple years of monthly editions
- •Sub-themes prevent broad concepts such as space, western or winter from repeating visually
- •Smoking accessories are chosen as objects that belong in the world, not generic filler
- •Two or three annual wildcard slots preserve room for emerging trends and culturally relevant moments
Pitch role
This module holds the fuller rationale behind the main Trap Pack presentation so sourcing, economics, product structure and launch assumptions can be reviewed without overcrowding the one-sheet narrative.
Back to Trap Pack presentation